Aimset
Duration
9 months
Year
2024
Tools used
Miro
Jira
FigJam
Figma
Maze
Role
Product Designer
Responsibilities
User Research
UX Design
Visual Design
Prototyping
Usability Testing
Overall Process
Discover
Stakeholder Interviews
User Surveys
Competitor Analysis
Define
User Requirement Prioritisation
User Personas
Design
Card Sorting
Information Architecture
User flows
Wireframing
Prototyping
Deliver
Usability Testing
Iterations
Discover
Stakeholder Interviews & User Surveys
Before I joined the team, the initial research phase had already been completed, with user interviews and surveys conducted to understand the pain points of early-career product professionals. Key challenges faced identified included:
💡 Early-Career Product Professionals Struggle to Gain Experience
Many early-career product people struggle to find opportunities to apply their skills in real-world settings which is a necessity when applying to jobs nowadayds.
💡 Limited access to mentoring
There’s a significant gap in available mentorship for early-career professionals, hindering growth and development.
💡 Interest in social good
Many early-career professionals want to contribute to projects that create a positive impact but have trouble finding relevant opportunities.
🎯The Problem
" Early-career product professionals often struggle to find opportunities to gain hands-on experience and showcase their skills, especially in meaningful projects that contribute to social good. They also lack access to structured mentorship and collaborative environments. "
Competitor Analysis
To understand the competitive landscape, I analyzed other platforms offering similar services (like mentoring, hands-on projects, social-good projects and team collaboration) for early career product professionals or volunteer opportunities. This helped us identify gaps and differentiate Aimset:
Define
User Requirement Prioritisation
🟣 Medium Priority (Major Projects):
Project Listing (Dashboard)
Vital for volunteers to browse and filter available projects based on interests, skills, and tags.
User Persona creation
I created user personas to better understand the needs, goals, and pain points of our target users—early-career professionals seeking to gain practical experience through social good projects. By developing these personas, I was able to align the team around a shared understanding of our primary users, ensuring we stayed focused on solving their core problems throughout the design and development process.
I used insights from initial user research, including surveys and interviews, to identify patterns in user behaviors and motivations.
Design
Information Architecture
I created the Information Architecture (IA) to clearly map and organize the prioritized features for the MVP, focusing on key user requirements such as project creation, volunteer applications, and messaging. The team brainstormed to determine the necessary forms and input data, grouping related features and information together.
User flows
I developed user flows that detailed the process for core tasks on the platform along with the design team, such as:
Creating a project
Applying to a project
Tracking applications & messaging volunteer or project publisher
Creating a project
Applying to a project
Tracking Applications & messaging volunteer or project publisher
Wireframes
Prototype
ONBOARDING
Prototype
ONBOARDING
Prototype
Usability Test Key takeaways
A cognitive walkthrough was implemented using a prototype created in Figma to test the design's usability. The iterations and their rationale are addressed in this section.